Wednesday, February 22, 2012

Electronic Catch Phrase

Electronic Catch Phrase Review



Electronic Catch Phrase Feature

  • The grab it, guess it, pass it game makes you think quick, talk fast, and keep it moving!
  • 2 Teams alternate turns guessing the answers to clues in 11 categories
  • Unit's clock counts down and buzzes when time is out
  • More than 10,000 words built-in
  • Electronic Catch Phrase is the game of a million laughs. Perfect for taking on vacation.
Ever play "Hot Potato" with a spud that ticks and talks? Welcome to Electronic Catch Phrase, the battery-powered (three AAA, not included) blend of clue deduction and race against the clock. Two teams of two or more players each alternate turns, guessing the answers to clues in 11 categories, from Food & Drink to Tech & Inventions. Set the timer on the discus-like game unit, and the clue-giving countdown begins; if a team's guess matches the response on the game's readout, pass the unit to the opponents. Just don't get caught holding this potato when the buzzer sounds (after about a minute of increasingly insistent beating), as the other team will score a point, possession being nine- tenths of the "Awww!" With its infectious mix of fast, nerve-wracking, high- pressure passing the buck, Electronic Catch Phrase spreads a serious case of fun. --Tony Mason For 4 or more players in teams, Electronic Catch Phrase is the game of 10,000 words and a million laughs. The self-contained electronic unit has words, categories and a timer and scorekeeper. Perfect for taking on vacation. Requires 3 "AAA" alkaline batteries (not included).


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